Elements and Performance Criteria
- Design adventure-based learning programs.
- Consult with participant to determine required program outcomes.
- Access external services where required to assist participants whose needs require specialist skills.
- Design activities to meet the complex learning needs of individuals and the group according to relevant legislation and organisational policies and procedures.
- Determine facilitation techniques within the proposed program to reflect the stages of group development.
- Apply isomorphic framing and indirect frontloading.
- Determine the appropriate application of isomorphic framing adventure-based program facilitation.
- Create and incorporate an isomorphic framework that meets program outcomes.
- Determine the appropriate application of indirect frontloading to adventure-based program facilitation.
- Identify and address relevant ethical issues related to the use of indirect frontloading.
- Evaluate adventure-based learning programs.
- Develop or access adventure-based learning program evaluation tools according to organisational policies and procedures.
- Conduct evaluation with the assistance of peer and, where relevant, external professional supervision.
- Use feedback from others, in consultation with professional supervision, to identify areas where own professional practice can be improved and ways of improving.